This is the final reault of my Specialism project at Escape studios in stylized environments. This was based of of Hollow Knight and Hollow knight: Silksong as the reference, trying to turn their 2D style into a 3D environment. To get the final look I used a cell shader for the banding from the games, and some post process fog along with particulate VFX to create some depth and ambience. I also used parralax occlusion mapping in my floor material as I wanted to use little geometry for the ground. The bushes use a billboard material with a texture I made in Krita.